Take one.
Or… a few more.
You're a kid in a ghost costume with a very big candy problem. Meet other trick-or-treaters and explore 48 different houses across eight blocks, raid porch bowls, and bonk pumpkin targets with candy.
Every porch says “Take one, please.” Police watchtowers send five cops when they spot extra grabs (ten-second cooldown). Throw candy at a tower: 50 hits knock it down and spill 1,000 candy ($1 each when collected). Superhero Q smashes it instantly! If the tower sees you attack, it calls 100 cops. Find the Candy Factory (F on the map): 1,000 candy hits or five Superhero laser hits (L) open its gate; punches cannot. The factory owner walks around town (O on the map). After opening the factory gate, find the owner and press E to make a deal. Press E at the open gate to explore the factory workshop! E uses the mixer, recipe book, phone booth or exit. G gives crafted candy to visitors and town kids; favorites build reputation and earn candy gifts. Phone upgrades expand this same factory, improve recipes and add machines/security. Robbers try to steal the recipe book while you are inside: one hit stops them and calls police. Ownership earns one quintillion candy every ten seconds for this run, stored in your factory vault and usable for throws. Police use their own harbors to cross the lake. Each extra piece adds 15 mischief; at 40, police chase you. Mischief cools down over time. Your home is the grand mansion: take ONE piece there. Take a second and 20 police will chase you for the rest of the night!
Your mansion sits across the lake. Press E beside the boat at either dock to cross; you cannot walk through water. Visit 12 different porches and sail home, then press E or F at your mansion to go inside, then walk to your bed and press E before the three-minute bedtime countdown (+5 seconds per new house). Explore extra porches for more points! Save candy and land your shots for a bigger score. Bat Hall and Spider House have special surprises after 10 candy. Vampires take 10 candy hits to defeat; spiders take 2. Three police catches mean 20 seconds in jail. Keep your candy and hold click to break the wall with 50 hits, or wait for release. Hit another kid and your entire stash spills into the street—walk over the candy to recover it.